// Functions added here will be available in the ACV
class mission_objectives {
	file = "tmf\mission\functions\acv";
	class assassinate { description = "$STR_TMF_ACV_FNC_ASSASSINATE"; code = "[OBJ1] call ACV_fnc_assassinate;"; };
	class destroy { description = "$STR_TMF_ACV_FNC_DESTROY"; code = "[GRP,200] call ACV_fnc_destroy;"; };
	class escort { description = "$STR_TMF_ACV_FNC_ESCORT"; code = "[GRP,200] call ACV_fnc_escort;"; };
	class pickup { description = "$STR_TMF_ACV_FNC_PICKUP"; code = "[GRP,200] call ACV_fnc_pickup;"; };
	class prisoner { description = "$STR_TMF_ACV_FNC_PRISONER"; code = "[GRP,200] call ACV_fnc_prisonner;"; };
};
class mission_ai {
	file = "tmf\mission\functions\acv";
	class fillWithEnemies { description = "$STR_TMF_ACV_FNC_FILLWITHENEMIES"; code = "[GRP,200] call ACV_fnc_fillWithEnemies;"; };
	class reinforcement { description = "$STR_TMF_ACV_FNC_REINFORCEMENT"; code = "[GRP,200] call ACV_fnc_reinforcement;"; };
};